Full Async Shader = No slowdowns caused by shaders compilation. Merge support for multiple texture folders from master.įedora 24, Fedora 25, openSUSE Leap, and Tumbleweed:.Many DX9 old bugs fixes (ZComploc, Tev emulation, etc).Implemented 3d support for Side by side/TopBottom 3d rendering.Shader generation Path reorganization to improve performance.Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options) Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems.Early depth test implementation to correct related issues and increase performance.* Then just put the files \Cache\ShadersUIDS folder and Enable The "Compile Shaders On Startup" option in the Advanced Graphic Tab * To use them just ask for the files from a friend that already played the game. Using the uid caches allow an user that already played the game to share the shader information,Īllowing other users to enjoy gaming without stutering. * Shader uids identify the diferent shaders that games need to render graphics, as is known shader generation is slowĪnd causes stutering the first time you play a game or when dolphin version changes. -Bump auto generation to improve ligthingwith support for env cubemaps.-Tessellation and Displacement Mapping(1).-Phong Specular reflection to improve ligthing quality(1).-Bump Mapping with advanced material properties (1).-Custom version of DolphinFX that work under dx11 and ogl.-Multiple Stages allowing more complex effects.Modified Post Procesing interface to support:.DSP - Time Streching Option (Improve sound output to avoid sound skipping on slow machines).Custom Texture improvements to allow direct compressed texture loading including mipmaps.Larger internal resolutions (IR圆) to allow 4k gaming.Dolpby Pro Logic II support for xaudio and openal.Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4.Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM).Async shader compilation (Avoiding shader compilation time).Please test the new versions will be appreciated, and not forget comment if Ishiiruka was usefull for you. The focus is the gaming experience and speed. This Version complements Official Dolphin-Master giving support for legacy devices, and reducing cpu usage on the graphic thread.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |